An “Image System” adds novel quality 

Are you in the middle of a novel (or nonfiction) manuscript and it’s feeling blah? Have you queried and collected passes or silence?  

Consider evaluating and improving your “Image System.”

The term comes from the movie world but is also used for novels. Why? Because readers and good editors want your manuscript to seem like a movie. Heck, they would love to sell the production rights.

An Image System creates or enhances emotion, plot action, pacing, and character depth. Effective images make a story interesting rather than ho-hum.

Become the “director” of your novel from the start or in the next draft. 

Light and Shadow

Award-winning directors—and novelists—play with light to create moods and enhance action.

How does your character REACT to light or shadow? The cliché is to fear the dark. What if your character was quite active in darkness? Doing what? Why? How?

It’s not enough to tell readers it’s “sunny” or “foggy” or “dark.” How does that light condition affect your character’s emotions and at least two of the five senses?

Do you vary light and shadow to keep things interesting?

Color

Movies have a color “code.” Some are dark and broody with browns and grays while others work with bright red or yellow or pink, as examples.

People remember colors and tones.

What about your novel? Does your character wear a certain color for a reason? Note:  Mentioning hair color a lot is a cliché.

Bringing an object with a memorable color into a plot often helps.

What about the colors of buildings? Why those colors? Paint trends and colors have history.

Is there a dull scene where color can re-energize characters, action, setting?

Were you good about a color theme in the first chapters but less so in the last half? Or do you need to pull back on mentioning color so much?

Architecture

Movies excel with building designs symbolizing something or to evoke a feeling or for plot action. Novels are no different.

How do we know we’re in France or Peru or your character’s hometown?

Buildings become props for action. Is there a lot of glass, for example? That gets broken later? Ah, suspense or terror!

What are the architectural shapes? Textures? When and why does your character notice these things?

Is your character in one place too long? Or stay in one place, but can buildings change in some way as your plot pushes forward? Are you in a genre in which all the small towns seem alike? Change something! Be memorable! Build a new city hall or have a fire destroy the beloved library. Those things happen in real life; readers like to see how your characters handle it.

Can the architectural design make things HARDER physically or emotionally for your protagonist and antagonist? Good!

Geography

Movies move through terrain to great advantage. Did you describe geography in the early pages and then forgot about it?

Do you mix close-ups and long shots of the landscape for interest?

What do we learn about rocks, hills, streams, desert, etc.?

Can the geography hinder or help your character more?

How can weather help you work with geography and the reactions of your characters? Rains, floods, drought, fire, or winds create challenges. Could weather events create better hooks in Chapters 1, 5 or 25 or 50 or your Midpoint Crisis area?

Put your novel’s Image System to work for you. 

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Are you dangerous enough?

Sometimes a manuscript, or even a published novel or movie doesn’t work as well as it could have.

That may happen because we didn’t experience enough danger or danger that was deep enough or serious enough.

Our novels are about danger.

A character is in a dangerous situation. The plot is about learning something to improve or strengthen the character and thus control or conquer the danger.

Writing “danger” can feel off-putting at first to a new writer because, after all, we’re nice people. Stories, though, are about how people are in danger or put themselves in danger and then get out of danger or save somebody else from a dangerous situation.

Danger can be intellectual, romantic, emotional, physical, environmental, and so on. Danger can come from supernatural or science fiction entities.

In the hand of good writers, danger can be funny, too.

There’s danger at the core of all genres. Dinosaurs eat children in picture books, after all. In Young Adult novels teens deal with murderers, drug dealers, abusive parents, and more.

Remember:  Show how to fight the danger and survive it (or not).

Make the danger important enough or big enough to last a novel’s length.

The opposite of danger may be more than just survival; often it’s “triumph.” Your novel’s last act or ending has to fit the level of danger you present from the beginning.

If you get stuck in the middle of your manuscript, re-assess how you’re working “danger” in the story.

Do you have a very strong protagonist but the danger you put him or her in is rather tepid?

What about secondary characters, or the sidekick? What is dangerous for them? How will they deal with it?

Fiction is about danger. Danger sells. Analyze how you’re using danger. Perhaps revise.

Write dangerously and all will be well.

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Great Stories Transform an “Entity”

Sometimes it’s tough to get your character to change, but the writer knows change is good, even necessary. After all, we know about the necessity of a “transformational arc.”

What if your character doesn’t want to change? What if you are getting lackluster responses from agents, editors (or reviewers if you self-published)?

Some characters don’t change much, but change still has to happen to something or someone in the story because the lesson about “change” is why a story exists.

Great stories also transform an ENTITY, according to James Bonnet in the writing guide called Stealing Fire From the Gods.

He suggests writers ask:  What “unit” does your story change? A town? A family? He points out Star Wars changed a whole galaxy.

Your novel or script might be about something smaller. What might your character help fix or build? It might be as small as them re-decorating a room or fixing a car during the story.

Here’s the KEY:  Let the process push your character to think about how they might change, too, as the “entity” of your story changes. The REFLECTION by your character is important to include.

Bonnet points out, “The fate of the entity is linked to the destiny of the hero who is caught in the middle.”

Keep things credible. The larger the entity, the slower the change.

Map out how the “entity” might change in your story start to finish.

Then map out your character’s reactions to the entity’s changes.

Often, a protagonist will be reticent in the beginning but dive in at the climax to help push the entity to a new status. And voila, you have a more interesting character with a transformational arc that sells better.

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Essential for Fixing Fiction: Change

“Change” is instrumental in our fiction.

An agent or editor and readers may pass on your work if “change” isn’t there or if the change isn’t handled well.

Sometimes we forget to update or show changes with simple things:  time, day, weather, distance, things affecting the five senses, place. Scene by scene, do we remember or know where we are? Did time pass? Could your novel or short fiction be more interesting if location or weather changed scene to scene?

If your story unfolds in only one place, how does that place change over time?

What about the big things that need to change—character and plot?

“Great stories are all about changes of fortune and the principal actions that bring them about. In real life, every action we take as heroes brings about a change of fortune. It is an extremely important pattern, and they are two of the most important and useful things a storymaker can know about story and a human being can know about life.” ~ Stealing Fire From the Gods, by James Bonnet

For change to happen, of course, you must set up something that needs changing in either your protagonist or the situation the character is in with the antagonist.

Nancy Kress, in Dynamic Characters, gives great advice:

“Change is precisely what you must have if the fiction is to work, even though some story elements may stay the same. Change distinguishes main characters from spear carriers. You the novelist not only have to know who your protagonist is, you also have to figure out what he becomes.

“But is it really necessary that characters change? Well, no. Something has to change, but it doesn’t necessarily have to be the characters. There are three possibilities: the situation-change novel [a detective is handed a case she solves by the end], the reader-change novel [the literary novel that piles on details in hopes to change how the reader perceives the characters or the world], and the character-change novel [most novels, where the character changes or grows, not always for the better].”

Make a list of what or who changes or does not in your novel scene by scene and by page number. Are there gaps? Too much sameness of anything for too long? Is the change too subtle? Or over-done and confusing?

Revise for glory.

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Use math to write efficiently, solve plot & scene issues

Facing the writing of a big project like a script or novel can be daunting. Revising anything can also be daunting.

In both situations, relying on math will help create, corral ideas, and revise.


Math is about balance 

The first half and last half should be approximately equal in length, for example. If you find what you believe is the middle high point or “Midpoint Crisis” of your story, then you can balance the halves by cutting or building on either side of that dividing point. If your Midpoint Crisis event happens on page 200 in a 300-page manuscript, in most cases that manuscript will be passed over because the big middle crisis should be closer to the 150-page mark—the midpoint.


Writing a story is made simpler with math

1, 2, 3. Beginning, middle, end. An outline for a new idea is that simple, using a phrase or sentence for each segment. Even if you choose to brainstorm using software or complicated color-coded methods, sooner or later you have to bring it back to the 1, 2, 3 math equation.

A math problem will have a simple question to solve. For a novel or screenplay it’s called a Central Question or story “CQ.” It always starts with “Will.” Will your character do what/get what by the end? Stick with ONE solution/answer only. Math is not messy.

Successful writers have learned that writing a story, novel, script or whatever you choose will have typical “length” targets. A script for a TV movie usually has 7 or 9 acts, depending on commercial breaks needed. A novel in your genre will also have typical lengths or numbers of chapters. Research to find the suggested “math parameters,” then write or edit per your needs.

Sarah Hart, an essayist in The New York Times, April 7, 2023, wrote about “The Wondrous Connections Between Mathematics and Literature.”

“The universe is full of underlying structure, pattern and regularity… Good mathematics, like good writing, involves an appreciation of structure, rhythm and pattern. That feeling we get when we read a great novel or a perfect sonnet… all the component parts fitting together perfectly in a harmonious whole.”


Use math to write every scene. The math will give your prose more vigor.

A scene requires 3 components: 

  1. GOAL for the character,
  2. CONFLICT, and a
  3. CLIFFHANGER.

Are you missing any part of that math equation in your scenes?

A scene is NOT just “a bit of business,” which I’ve heard people say. Mere action or chatting is not a scene. Without a goal and conflict, what you have might be a “transition” between scenes, or a “scene sequel”—a thoughtful pause and if so keep the transition short because you’ve halted the pacing for it. Remember your math! Get back to the “1-2-3.”


Other “math” to consider for writing faster and for success:

  • 5 common plot points all stories have help you map a story:  1) Inciting Incident, 2) Plot Point One, 3) Midpoint Crisis, 4) Plot Point Two, and 5) Climax/Resolution. Plot Points are where characters commit to a big decision connected to solving the story problem. The plot points give a big thrust forward.
  • Christopher Vogler’s 12 stages of a character’s journey give excellent math divisions or targets for a plot, too.

Math makes it easier to write or revise anything.

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