Posts Tagged With: writing-tips

Invigorate or revise a plot with the character’s “plan”

Is something’s wrong with your manuscript but you can’t put your finger on it?

You’ve done everything. Solid plot. Interesting characters. Each scene has “goal/conflict/cliffhanger.” Stellar setting. Details fascinate your critique group. Yet, publishers or agents lack enthusiasm. They might even say your writing is competent and interesting but they pass! So what’s the problem?

Often, I find writers miss something mighty simple:  “the plan.”

Not your plan as a writer. Your character’s plan!

How does your character THINK?

Frontline characters need to operate by hatching plans constantly and using those plans.

A big enough story to fill a book, a script, or a memoir involves layers of plans.

A “plan” means a character cares enough to worry, think, fear something, want something, and they are willing to put forth effort to PLAN to get it.

Characters conjure many plans during a story, never just one plan.

The big plan could be the plotline, such as how to commit the biggest heist in history, or your character has to tell somebody they love them by the end of the story. But…

Novel pages are nests for the hatching of many small plans that entertain readers.

To reach the end of any plot, your characters must have a series of plans. They voice plans in their head, through dialogue, and certainly through action.

Let your character think about “Step one, step two, step three that I need to do.” Let them fear some steps, change some steps, mess up their plan.

Novels such as A MAN CALLED OVE by Fredrik Backman (mainstream fiction) and THE LEMON MAN by Keith Bruton (comic gritty suspense) prove the point. Each protagonist creates one plan after another; they often backfire; at all times the plans propel the protagonist forward to the next phase of his plot (and growth).

By the way, effective romance novels, horror stories, fantasy, YA novels—or any genre or type you read or write in—will have stellar standouts with a plan always operating to make things interesting.

We read partially to see if the plan even works. There lies the tension that makes reading a sublime activity.

Look again at your opening pages of each scene and each chapter opener.

Does your character express they need a plan? Are they in the middle of a plan—and more importantly, does the reader know that? If you’re at a loss as to how to do this, have them think in words such as “I need to get/do X, but that will mean I need this and that. It might also mean I’ll get busted/fail.”

Have the character need to do at least two steps next. Why two? Because taking two steps propels your character AND THE READERS (who might be agents/publishers) forward. 

Readers like “plans.” We love being “in on the plan.”  

Let a plan backfire now and then, too, as happens in all good stories. Obstacles should abound.

Finally, a plan is almost always physical, too. How does your character think ahead? Do they write things down? Do they mumble their plans to their plants? Dog? Friend? Do they go out and buy stuff for the plan? Do they visit a psychic or a priest? Do they bulk up their muscles over months of time? Etc.

Plans = pacing, plot, and sales.

Creating plans on most pages is a simple quick fix.

Categories: Quick and Easy Writing Fixes | Tags: , , , , | 4 Comments

Use math to write efficiently, solve plot & scene issues

Facing the writing of a big project like a script or novel can be daunting. Revising anything can also be daunting.

In both situations, relying on math will help create, corral ideas, and revise.


Math is about balance 

The first half and last half should be approximately equal in length, for example. If you find what you believe is the middle high point or “Midpoint Crisis” of your story, then you can balance the halves by cutting or building on either side of that dividing point. If your Midpoint Crisis event happens on page 200 in a 300-page manuscript, in most cases that manuscript will be passed over because the big middle crisis should be closer to the 150-page mark—the midpoint.


Writing a story is made simpler with math

1, 2, 3. Beginning, middle, end. An outline for a new idea is that simple, using a phrase or sentence for each segment. Even if you choose to brainstorm using software or complicated color-coded methods, sooner or later you have to bring it back to the 1, 2, 3 math equation.

A math problem will have a simple question to solve. For a novel or screenplay it’s called a Central Question or story “CQ.” It always starts with “Will.” Will your character do what/get what by the end? Stick with ONE solution/answer only. Math is not messy.

Successful writers have learned that writing a story, novel, script or whatever you choose will have typical “length” targets. A script for a TV movie usually has 7 or 9 acts, depending on commercial breaks needed. A novel in your genre will also have typical lengths or numbers of chapters. Research to find the suggested “math parameters,” then write or edit per your needs.

Sarah Hart, an essayist in The New York Times, April 7, 2023, wrote about “The Wondrous Connections Between Mathematics and Literature.”

“The universe is full of underlying structure, pattern and regularity… Good mathematics, like good writing, involves an appreciation of structure, rhythm and pattern. That feeling we get when we read a great novel or a perfect sonnet… all the component parts fitting together perfectly in a harmonious whole.”


Use math to write every scene. The math will give your prose more vigor.

A scene requires 3 components: 

  1. GOAL for the character,
  2. CONFLICT, and a
  3. CLIFFHANGER.

Are you missing any part of that math equation in your scenes?

A scene is NOT just “a bit of business,” which I’ve heard people say. Mere action or chatting is not a scene. Without a goal and conflict, what you have might be a “transition” between scenes, or a “scene sequel”—a thoughtful pause and if so keep the transition short because you’ve halted the pacing for it. Remember your math! Get back to the “1-2-3.”


Other “math” to consider for writing faster and for success:

  • 5 common plot points all stories have help you map a story:  1) Inciting Incident, 2) Plot Point One, 3) Midpoint Crisis, 4) Plot Point Two, and 5) Climax/Resolution. Plot Points are where characters commit to a big decision connected to solving the story problem. The plot points give a big thrust forward.
  • Christopher Vogler’s 12 stages of a character’s journey give excellent math divisions or targets for a plot, too.

Math makes it easier to write or revise anything.

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